
After seemingly pulling off the strangest unicorn success story in tech, the founders of NFT project Bored Ape Yacht Club (BAYC) have an awful lot to prove with their startup Yuga‘s early beta vision of the metaverse, a gaming platform called Otherside.
Few entertainment startups have had this level of community pressure riding on their first game and fewer have had quite as many people rooting for them to fail. The NFT bull run, which made early Bored Apes holders and the project’s founders very rich, also minted plenty of enemies who decried NFTs as ponzi schemes parting vulnerable suckers with their cash. As crypto prices have crashed in recent months, many recent retail investors in the sector have indeed lost big.
Yuga’s challenge of maintaining a community of NFT holders throughout the development of the Otherside title during what many fear could be a historic crypto winter nested inside a recession is a certain level of daunting. The startup must also reckon with enduring skepticism of gamers surrounding NFTs while transitioning from the exclusivity of its pricey six-figure NFT clubs to the mass appeal of an MMO.
Otherside’s success would mean an awful lot to Yuga’s VCs which gave it an unheard of $4 billion seed stage valuation, but it could also mean a lot to the fundamental idea of web3 “ownership” during a time when tech’s biggest powers-that-be, led by Meta, are promising a metaverse revolution.
“There will be lots of metaverses … A lot of the other metaverses out there, I think the most interesting question will be: Are they open? Or are they closed?” Yuga CEO Nicole Muniz asks in an interview with technewss. “Do you own yourself in this world? I think that's the first question. Like, do you own you?”

This past Saturday, this reporter joined a large private demo of Otherside called “First Trip,” where 4,500 Yuga community members logged on simultaneously to experience an hour-long tightly scripted demo. The users were all suited up as multicolored robot avatars, with only a single Bored Ape in sight, albeit a very large one named “Curtis” guiding the thousands of gamers through the experience that showcased controls and brought users their first taste of the Otherside platform.
From a technical standpoint, the demo managed to go off without any clear hitches on my end. The more fascinating experience was existing in such a large crowd of avatars with full knowledge that there was a real person behind every one of them. Moving from space to space with throngs of avatars on every side while hearing light mumbles of nearby conversations gave the demo the social vibes of a small festival.
Otherside will be a platform for game developers similar to experiences like Roblox or Meta’s upstart Horizon Worlds, and those users will be able to build and monetize experiences in the virtual world on virtual land that can be bought and sold.
Shoveling thousands of gamers into a space is one thing, but giving them something worthwhile to do will be another. While the first gameplay from Otherside showcasing a 4,500 vs. 1 boss fight was a very unique experience, it’s also clear that this level of multiplayer concurrency can get chaotic very quickly but could enable a new scale of experience that titles like Fortnite and Fall Guys scratched the surface of with the battle royale format.

Muniz tells me that just because Otherside is tapping gaming startup Improbable’s tech for Otherside, doesn’t mean that outside developers building on the platform will be pushed to design everything for a concurrent audience of thousands, noting that smaller scale and solo experiences will also be available for users.
“As a developer, you have the flexibility to be able to build whatever makes sense in your world and whatever vision you can come up with,” she says. “It’s a free, open world, do whatever you want, say whatever you want — unless you’re invading on other people’s rights effectively and their safe space.”
As to why this title even needs this scale when other games have been able to achieve huge audiences with smaller concurrent groups of players, Bored Apes co-founder Gordon Goner says their team is trying to build the “best metaverse possible.”
“We can build a city where thousands of people interact — this is like the level of Grand Theft Auto but in real time with real players,” says Goner.